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While it varies each game, money is worth, on average, one life point for every $100 you end the game with. When we first got the game, we played it a lot, but it has since fallen out of favor because we have figured it out: Money is the one important thing, especially if you choose to play the longer game. Basically, this can be a simple game like the original game of Life, or it can be more complex if you want to play the numbers. If they want to make it to the top of the fashion industry without worrying about what's happening, they can. The game allows adults to play the numbers and try to maximize their life points while allowing kids that may not care to still have the fun of making up a life story for themselves.
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What I like about the game is that the first times you play it, you find yourself saying “Let's play that again I want to see if I can win by having eight kids” or whatever other strategy you come up with. Instead it is all saved in the electronic spinner. If players had to keep track of this, it would involve a lot of math and record keeping. So each turn, the spinner adds your salary, subtracts interest if you have negative income, adds net value to your home, depreciates your car in value, adds life points for being married, removes money for the number of children you have and generates your “roll” for the number of spaces you move. The game's "life pod" takes care of all the fiddly parts of the game so that players' turns are quick and easy.
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Money is converted into life points at the end of the game.Īdventure: Allows players to earn a quick, one-time bonus of life points.Įducation: Some careers require the players have degrees in order to earn certain promotions. Players that have kids will see them sapping a percentage of their income in favor of earning more life points Career: Allows players to earn promotions in their chosen field, raising their salary. Marriage: Gives players a fixed number of life points per turn. See, each section of the board scores players life points in different ways, and without the electronic spinner, the game would get bogged down with record keeping. I'm not really a fan of electronic board games, but I'm in favor of this spinner for how it allows the board game to be simple yet complicated. Instead of a spinner, you have an electronic, Visa-branded spinner that takes care of players' current life status. The board is divided into four segments: Marriage, Adventure, Education and Career (or as they call them: Love it! Live it! Learn it! and Earn it!), and players move clockwise around the board choosing whatever route they want to take. Unlike the original Life, Twists and Turns allows players to choose the direction their life will take. You have to be willing to give up Life's spinner and the satisfaction of putting the little peg people into the cars, but it's worth it. The Life: Twists and Turns boards allows players to choose the route they take around the board rather than being railroaded down a single path like the original version.īefore I take a look at a heavier game next week, I wanted to look at The Game of Life: Twists and Turns edition, the far-superior remake of The Game of Life.